12.2 Organising the Outliner Editor
Organising the Outliner Editor allows selection of the components in a Scene.
In this case, the components in the Scene are the Character
and the Background and, although not part of the Scene,
the Walk Cycle Reference Image.
To allow selection and manipulation of the individual
components (Strokes) it is suggested you place each
component in a separate Canvas in the Outliner Editor.
The default Outliner Editor has one Collection containing
one Canvas named Stroke. The Canvas has two Layers,
one named Lines the other named Fills (Figure 12.4) (see
also Chapter 6, Figure 6.2).
Figure 12.4
When the Walk Cycle Reference Image is introduced it is
entered in the Outliner Editor in a new Datablock named
Empty (Figure 12.5). Note: This is not a Canvas. You can
not draw Strokes when Empty is selected.
By selecting the Canvas named Stroke in the Outliner you
can immediately Draw Strokes in the 2D Viewport Editor
but you may want to work on the Character and the Scene
background separately.
Figure 12.5
To do this create a new Canvas in the Collection.
Important: Creating a New Canvas is a copy and paste
operation, therefore, copy before you have drawn
anything in the Canvas.
In the Outliner Editor LMB click on Stroke to select, RMB
click to copy then RMB click on Collection and paste the
copy into the Collection. You will then have a new Canvas
named Stroke.001 (Figure 12.5).
Figure 12.6
Both Canvases, Stroke and Stroke.001, have Layers
named Lines and Fills.
To make selection in the Outliner easier, rename the
following: Empty to Reference Image, Stroke to
Character and Stroke.001 to Scene-Background (Figure
12.6).
Note: When renaming components they are automatically
rearranged alphabetically.
Collection
Canvas
Layer
Layer
Note: How to add a New
Collection
to
the
Scene
Collection has been deferred at
this time.
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